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Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Aber in anderen Threads hier sind auch noch andere Aliens verlinkt, also die Portaladressen, koordinaten usw. Works perfect. Und das ist bitter nötig.

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These resources are more limited than what is revealed with the Analysis Visor, being mostly Carbon , Oxygen , Sodium , and their relations, plus Jetpack-boosting Deuterium Rich Plants and Di-hydrogen crystals.

Once triggered the Scanner begins a cool down period during which it cannot be used again. The resources that it revealed will maintain their identifying icons over them until the end of the cool down period, at which point the icons vanish.

The Scanner can be upgraded with Analysis Visor Upgrades which increase its scan radius and with a Waveform Recycler which decreases the cool down period and increases scan radius.

There are a variety of beams and projectiles which the Multi-tool can emit. They are often called "weapons". Only one weapon may be selected for use at a time.

The selected weapon is displayed in the Weapon Indicator, which is part of the user interface while an avatar is on foot. It is found in the upper right corner of the screen, where there is a bar with two boxes beneath it.

The Weapon Indicator itself is the box on the right and also includes the dots to the right of the box. The selected weapon is named in the box.

The dots indicate how many weapons are installed and which number is selected. This action will select the next weapon that is installed, and continuously repeating the action will loop back to the first item installed and then repeat.

The Mining Beam is a weapon which fires an intense laser beam at its target. The beam is primarily used to extract resources from a variety of nodes most notably from flora and minerals but can secondarily serve as an emergency weapon, used against Sentinels and other threats.

The Mining Beam depletes an internal energy supply as it is used. When the supply is fully depleted the Mining Beam needs to be recharged with Carbon, Condensed Carbon , or Phosphorus.

The Mining Beam can be upgraded with Mining Beam Upgrades which increase the duration the beam can be fired, shorten its cool down, and increase its yield and Advanced Mining Laser which increases mining speed and enables the extraction of large and tough minerals.

The Boltcaster , the only dedicated weapon which the player always knows how to craft , fires heavy bolts at its target. It is useful for assaulting Sentinels and for destroying reinforced doors on planets.

It is often compared to an assault rifle. The Boltcaster draws rounds from an internal magazine as it fires.

When the magazine is empty, the Boltcaster needs to be reloaded with Projectile Ammunition. The Boltcaster can be upgraded with Boltcaster Upgrades which increase damage and magazine size and decrease reload times and with a Barrel Ioniser which improves accuracy.

The Blaze Javelin is a dedicated weapon which shoots energy bolts at high speed and increases in power based on how long its shots are charged before firing.

Once fired the Blaze Javelin begins a short cool down period during which it cannot be fired again. The weapon draws energy for its shots from an internal energy supply which, when depleted, must be recharged with Carbon or Condensed Carbon.

The Blaze Javelin can be upgraded with Blaze Javelin Upgrades which increase damage and decrease time required to reach full charge and with a Mass Accelerator which increases damage.

The Pulse Spitter is a dedicated weapon that fires three projectiles simultaneously and that all travel in a triangle formation toward the target at the same speed.

Its high fire rate makes it best used against targets that move rapidly through a weapon's sight. The Pulse Spitter draws rounds rapidly from an internal magazine as it fires.

When the magazine is empty, the Pulse Spitter needs to be reloaded with Projectile Ammunition. The Pulse Spitter can be upgraded with Pulse Spitter Upgrades which increase the fire rate and clip size and decrease reload times and with Amplified Cartridges which increases magazine size.

The Scatter Blaster is a dedicated weapon that fires a spray of projectiles. The spread on the weapon makes it best used in close combat.

It is often referred to as a shotgun. The Scatter Blaster draws rounds rapidly from an internal magazine as it fires.

When the magazine is empty, the Scatter Blaster needs to be reloaded with Projectile Ammunition. The Scatter Blaster can be upgraded with Scatter Blaster Upgrades which increase damage, magazine size, and bullets per shot and which also decrease reload times and with a Shell Greaser which decreases reload times.

The Terrain Manipulator is a "weapon" with four modes, Mine, Create, Flatten and Restore, all of which fire a soft laser beam at its target.

Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used either to extract ores from Resource Deposits or to modify planetary surfaces especially to dig at the site of Crashed Freighters respectively.

The Terrain Manipulator draws energy from an internal energy supply during use. The Solar Ray is a "weapon" acquired during the mission Starbirth which fires a soft laser beam at its target.

Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used primarily to transmute resource deposits into Liquid Sun , though it can also function as a general digging tool.

The Solar Ray draws energy from an internal energy supply during use. The Animus Beam is a weapon acquired during the mission, Starbirth, which fires a potent laser at its target.

It is primarily used to hunt planetary fauna, producing Fragmented Qualia. It can also be used as an alternative to the mining laser, though is incompatible with Mining Laser Modules and thus unsuited to harvesting large minerals or breaching reinforced doors.

Once depleated, it is recharged with Di-hydrogen or Deuterium. It can also host a weapon whose use requires a mode-switching function.

These items are secondary weapons. Only one secondary weapon may be selected for use at a time. Basically, unless you become highly proficient at using the methods we outline in our guide to making money in No Man's Sky , it's going to be pretty implausible that you purchase every single upgrade - and what's more that's only the cost to upgrade your standard Exosuit inventory - not the other 48 slots of Cargo inventory and Technology inventory that is has too!

If money runs dry - which it probably will - then you can find Exosuit inventory upgrades out in the wild. This involves the same method as before the NEXT update, only it's a fair bit harder to actually achieve.

You need to find a structure on planet surfaces called a Drop Pod, which is simply a small, slightly bigger than human-sized pod with nothing but an Exosuit inventory upgrade inside.

The problem is, you now have to fix a few broken components on the Drop Pod to access the inventroy upgrade, and they usually require some pretty hard-to find resources.

In our experience the resources required to unlock a Drop Pod include:. None of these are impossible to find, but they are awkward.

Oxygen and Sodium can be found from red and orange glowing plants respectively put Sodium through the Refiner to get Sodium Nitrate.

Ionised Cobalt requires you to put Cobalt through the refiner too, and you can get Cobalt from the short pillars inside most naturally-forming caves.

Antimatter is the hardest to get, but we detail how to get Antimatter and our Antimatter recipe in our guide to that, so read more there!

Deuterium is similarly awkward, but can be crafted using a Refiner a permanent one in your base, not a portable one by combining Di-hydrogen with any Catalyst.

In brief then, the best way to expand your Exosuit inventory is to spend money on upgrades in each Space Station you encounter, and then once it gets prohibitively expensive or even once it's just more expensive than the total cost of the required ingredients above , start hunting for Drop Pods!

Take a load of the above materials with you as you hunt, and use these free slots on either the high-capacity slots in your Exosuit, or the more expensive slots once you've paid for a few upgrades with cash!

From our experience in the NEXT update so far there's still no way to actually add to your current ship's inventory space. Call it wanton consumerism, but ship storage is instead expanded by simply buying yourself a new one.

Just about any ship you come across - be it at a space station or an in-atmosphere point-of-interest - can be purchased from the game's NPCs, provided you have the required currency and standing with that sector's predominant race.

Crashed ships are still in the game - but there's now no guarantee that they'll have more inventory slots in them than your current ship.

Instead it's a lottery, and you'll have to spend a fair amount of resources repairing them, too. In our experience, if you find one it's always worth looking at - you may get lucky - but really if you want to reliably increase you ship's inventory space, you're just going to have to pony up and buy a bigger one.

Cycle back to our main hub for what's new in what's new in No Man's Sky Beyond and more basic info on the big update, otherwise take a look at our deep dive on No Man's Sky multiplayer explained for more on teaming up, our guide to base building , an introduction into electrical wiring and powering your base , to how to expand your Exosuit, Ship and Multi-tool inventory space , and Freighters and Frigates explained.

Plus other handy stuff like how to repair your ship and get the Hermetic Seal, Pure Ferrite, Navigation Data and Signal Booster , locations of the Atlas Pass v1, v2 and v3 , a guide to No Man's Sky money and how to earn Units fast , plus how to get Antimatter and the Antimatter recipe , and even how to save the game in No Man's Sky , too.

While not obvious at a glance, you can buy one of the procedurally generated ships that dock inside Space Stations.

To do this, walk toward whichever Starship strikes your fancy and approach the cockpit. You will then be able to interact with the NPC pilot and make them an offer.

We are not sure at present whether your standing with the occupant's race alters the price, or whether they can outright decline your suggestion in my playthrough every NPC has been willing to flog their ship to a complete stranger.

The price will vary depending on a multitude of factors pre-set upgrades, size, type etc. For those really keen on dragging a haul of goodies around the galaxy, you will want to keep an eye out for a Trader class ship the others are Fighter, Explorer and Science , as they have larger capacities as standard at the expense of speed and maneuverability.

On rare occassions, some of No Man's Sky's Waypoints the green circles with question marks will harbour Crashed Starships that can be fixed up much like at the start of the game.

Whether you are planning on repurposing a wrecked craft or spending big at a Space Station, be sure to dismantle all of your upgrades from your previous Starship before the swap as you can't transfer these over.

Weapon, Mining-Tool, Scanner - your Multi-Tool is quite a neat little gizmo, but to install all the juicy upgrades you will pick up throughout your planet-hopping, you will need more than the five slot maximum No Man's Sky starts you with.

Much like Starships, the only way to expand your Multi-Tool's slot count is by obtaining a better version with a higher capacity.

The bad news? Your in-game wallet is going to suffer.

Multi Tool Max Slots Thanks to Hello Games' central algorithm, its sci-fi exploration game for PS4 Sizzling Hot Deluxe Free Games PC is capable of replicating 18 quintillion planets across its impossibly large universe adds a unique C64 Online Spielen to each explorer's journey among the stars. All rights reserved. The Terrain Manipulator is a "weapon" with four modes, Mine, Create, Flatten Kniffel Multiplayer Restore, all of which fire a soft laser beam at its target. New models may be purchased at the Multi-tool merchant within every Space station. Navigation menu Namespaces Page Discussion.

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