Panzer Strategie Systemanforderungen
ist ein Wargame mit dem Hintergrund des Zweiten Weltkrieg, das typisches rundenbasiertes. Panzer General aus dem Jahr ist ein Meilenstein der Strategiespiele: Inspiriert von der japanischen Daisenryaku-Serie der 80er-Jahre. Die besten Panzerspiele in - Panzerschlachten, die es in sich haben. Egal ob Action, Simulation oder Strategie: In diesem Special stellen. Ein Strategiespiel für schlaflose Nächte titelten wir in unserem Test zu Panzer Corps 2. Denn wer sich auf dieses Strategie-Schwergewicht. Der Blitzkrieg ist eine militärische Strategie, die eine Eskalation des Konfliktes zu einem totalen Bei der Invasion selbst rückten die Panzer an mehreren Stellen der Front konzentriert vor, umgingen feindliche Hauptstellungen und.
Ein Strategiespiel für schlaflose Nächte titelten wir in unserem Test zu Panzer Corps 2. Denn wer sich auf dieses Strategie-Schwergewicht. ist ein Wargame mit dem Hintergrund des Zweiten Weltkrieg, das typisches rundenbasiertes. Als ein spannendes Militär Strategiespiel bringt Panzer Kommando uns zurück zum Zeitalter des Chaos, wo Macht die einzige Währung ist. Entwickle deine. Many scenarios end up forcing your units to keep going to make the time limit. View mobile website. Greece next. Popular user-defined tags for this product:. I just got two heros during the Barbarossa and Kiev scenarios. More Criss Cross App, for myself at any rate, is the way the game presents the narrative of the war. Some geospatial Spiele Affen 1001 on Gewinner Sofortrente website is provided by geonames. For full posting functionality, view this post in our forum. While there are numerous traits and equipment that you can issue your units, I was disappointed to find after some Book Of Ra X Android on the Steam Discussion Forums that a few had no Virtual Black Jack impact on the game at all. You will see a trace line from where it gets its suppies, and if this Spil.De is blocked or owned by the enemy, no fuel for you.
Similar to Spotter plane, but you get a HE bomber that bombs 3 hexes. I use it to damage ships, take out artillery and such.
First send spotter plane, then follow with bomber. Originally i added more guns, and such, but in the long run I find that extra ammo and fuel is more important.
Many scenarios end up forcing your units to keep going to make the time limit. And that is where those extra gallon of fuel and ammo really help.
If you find that that area you just captured is not filling up your tanks and or planes, click on the building. You will see a trace line from where it gets its suppies, and if this line is blocked or owned by the enemy, no fuel for you.
I keep at least 2, sometimes 4 paratroppers. Being able to use the spotter plane, then jump them behind enemy lines into airports is great.
I often grab a airport, and right away go back airborn to grab the next one. I run 3 of them in my core and they are so valuable, specially once you run into KVs.
Navy first. Always take out any enemy naval units first, no matter what. These guys are so op, they will wreck you day. In greece for instance i took out the Cruiser just with recon and strategic bombers from my command skills.
You should have 12 strength points at a minimum for all your units once you hit russia. The main killer units have 15 strength points, and it makes such a difference.
Sure there are many more ideas, tricks and tips, please share them. Showing 1 - 15 of 27 comments. Daizor View Profile View Posts.
Good job! The thread is pinned :. Good Point Grondel, so that is a good reason to pick Rommel.
Help, how do I find and use the stragegic recon and bomber? I haven't seen it yet and I am on Battle of Britain, where it would be extremely useful.
Yes, you have to purchse these skills in the operations room. You have several skills you can purchase, and getting the same skill again drops the cost to use it.
During the battle you generate HQ points, you use those to call up the skills when you have selected your HQ Unit in battle. Skill point generation in battle is affected by how many units you have.
If you have tons of cheep units you will not generate allot of skill. OK, got it, thanks guys! I used it last night to sink the ships I could not get to in the NW convoy in Battle of Britain which so far I have decided to lose other than not lose any of my core units and just sink the 4 convoys.
Your core units also level up and acquire traits and extra equipment that specializes them. Your general is even represented in the field by an HQ unit that gives buffs to nearby hexes and can use abilities like recon aircraft.
I only wish they added the ability to name units, as I wanted to see at a glance which of the three Panzer IV units I was looking at.
The campaign is made up of a series of linked scenarios that cover a good deal of a hypothetical Second World War in which Nazi Germany succeeds in their quest for European domination.
Scenario diversity is nice to see, with missions ranging from a tutorial-like foray into the Spanish Civil War, to the Eastern Front, North Africa if certain conditions are met and culminating in an invasion of the UK or else a battle in the Atlantic, depending on which ranking you achieved in different missions.
I appreciate the choice to include divergent paths based on the extent of your previous victories or defeats, as the case may be but I found myself forced to restart often to go for the gold ranking.
What could have been an interesting system boiled down to either entirely throwing a match to preserve units or else restarting again and again to earn a gold and minimize casualties.
I was eternally frustrated to find that an almost perfect run in Norway resulted in 0 prestige gain, as the cost of the few ships I had lost greatly outweighed the prestige completing side objectives and winning with gold earned me.
Design issues like this unfortunately continue into the gameplay itself. While there are numerous traits and equipment that you can issue your units, I was disappointed to find after some searching on the Steam Discussion Forums that a few had no apparent impact on the game at all.
The result was using the same sure-fire upgrades each time. The most critical is intelligence gathering, which gives you a shot at revealing other enemies after destroying a unit.
This feeds into another annoyance. Spotting is incredibly hit or miss. Sometimes an aircraft flying overhead would reveal the unit type hiding on a square unknown units are represented by a floating question mark , while other times several of my units would engage a question mark, dealing unknown damage to it, and still not know what they were shooting at in an adjacent tile.
I could not figure out what triggered the reveal, so I plastered intelligence gathering on most of my units in the hopes that random dice rolls would do the trick.
Gameplay itself is marred by occasionally silly AI, the odd disruptive bug, and inconsistent damage rolls.
I found myself often positioning artillery next to a river across from a city I wanted to take, knowing that there was a good chance the AI would send whatever unit was sitting entrenched in the city out into the water if it was infantry to attack the artillery.
I could then easily dispose of it and take the city with overall less loss than fighting in the streets.
On the other hand, the AI seemed to cheat on occasion, especially in naval engagements. I understand that AI needs more information to deal with player intelligence, but it could stand to be a little more coy about it.
These are two glaring issues, but aside from them I found the AI put up a decent fight in most cases, though I think I can chalk it up to outnumbering me and using powerful units.
The Dunkirk scenario alters the scale of buildings, really making Panzer Strategy feel like a not so polished tabletop game.
Being a veteran of many Panzer General- style games, I found the damage modeling to be odd, and the estimates given to be so widely off base that I rarely trusted them.
That being said, there is no instruction in the game and no manual to explain how the combat is actually calculated.
Most glaring for myself was the fact that artillery can provide defensive fire against other artillery. This makes little sense. Distant artillery fire is interrupted before it can go off, an enemy artillery unit divines the intention and exact position of the offending unit, and deals damage to it before it can fire.
Naval combat also feels broken, the amount of damage a ship can put out results in offscreen units disappearing with no indication as to who was hit.
While I understand graphics are not usually high on the list of priorities for wargamers, the full 3D engine in Panzer Strategy is one of its major draws, and unfortunately, the source of many of its bugs.